Twenty Years After the Iowa Gambling Task: Rationality.
The Iowa gambling task is a psychological task thought to simulate real-life decision-making. It was introduced by Bechara, Damasio, Tranel and Anderson (1994), then researchers at the University of Iowa. It has been brought to popular attention by Antonio Damasio, proponent of the Somatic.

The Iowa gambling task as a measure of decision making in women with bulimia nervosa - Volume 12 Issue 5 - ABBE GAYLE BOEKA, KRISTINE LEE LOKKEN.

Iowa Gambling Task. The Iowa gambling task is a decision-making task that has been used in an fMRI study of binge drinkers and showed that heavy alcohol users make more disadvantageous decisions on the task than nonusers (Xiao et al., 2013).

The Iowa gambling task (IGT) is the most commonly used task to assess decision-making performance in a clinical setting (Bechara et al., 1994, 1999). The IGT is particularly interesting because it mimics the complexity of the choices that we are confronted with in everyday life. Its design incorporates the unpredictability of the consequences of a choice, the need to weigh short- and long-term.

The Iowa Gambling Task (IGT) involves probabilistic learning via monetary rewards and punishments, where advantageous task performance requires subjects to forego potential large immediate rewards for small longer-term rewards to avoid larger losses. Pathological gamblers (PG) perform worse on the IGT compared to controls, relating to their persistent preference toward high, immediate, and.

This task, known as the Iowa Gambling Task (IGT), is a cognitively complex task used widely in research and clinical studies as a highly sensitive measure of decision-making ability. 1-3. In the IGT, a participant is shown four decks of cards and chooses to reveal a card from one deck on each turn. When a card is turned over, the participant will receive some money, but sometimes will also be.

Importantly, individuals with substance use and behavioral addictive disorders have difficulty making value-based decisions, as demonstrated with paradigms like the Iowa Gambling Task (IGT); however, it is currently unknown if excessive SNS users display the same decision-making deficits. Therefore, in this study, we aimed to investigate the relationship between excessive SNS use and IGT.